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Animation Using Virtual Worlds
Alice Favorites (Help this grow by putting fun projects on the Internet)
Textbook: Learning to Program with Alice (2nd ed.) by Wanda P. Dann, Stephen Cooper, and Randy Pausch.
Strongly Recommended : Flash memory stick (which might be helpful for other classes as well)
Homework problem codes:
As you go along, you may find that you have completed the homework for the current week and you are therefore ahead of schedule. If you get ahead by a couple of weeks and have a neat idea for a project, please let me know. I often give extra credit for projects, but I need to agree to whether an extra credit project proposal is worthy of extra credit.
| WEEK | TOPIC(S) | READING | HOMEWORK |
| 1/25--1/29 | Getting Started With Alice | Chapter 1 | Download, install, and goof around with Alice at home Appendix A Tutorial Q3, Q4, E1, E5* Final project (Rube Goldberg machine) |
| 2/1--2/5 | Program Design and Implementation Scenarios and Storyboards |
Chapter 2 | Q1 (see bottom of page 22, Q5, Q7, Q8, Q15, Q16, Q17, 2-1E1(a), 2-2E3
(Turn in storyboards for 2-1E1 part a and 2-2E3 on paper handed out in class; put your answer to the Q problems on the F drive in the classroom.) |
| 2/8--2/10 | Introduction to Programming | Chapter 3 | Q1, Q2, Q3, Q8, 3-1E1, 3-1E3, 3-2E6 |
| 2/16--2/19 | Introduction to Programming | Chapter 3 | Q1, Q2, Q3, Q8, 3-1E1, 3-1E3, 3-2E6 |
| 2/22--2/26 | Classes, Objects, Methods, and Parameters | Chapter 4 (World-Level Methods) |
Fix the binary number world 4-1E3, 4-1E4, 4-2E6, 4-3E9, 4-3E10, P3, P7* |
| 3/1--3/5 | Classes, Objects, Methods, and Parameters | Chapter 4 (Parameters) |
Fix the binary number world 4-1E3, 4-1E4, 4-2E6, 4-3E9, 4-3E10, P3, P7* Do the jumping cow example. |
| 3/8--3/12 | Classes, Objects, Methods, and Parameters | Chapter 4 (Class-Level Methods and Inheritance) |
Fix the binary number world 4-1E3, 4-1E4, 4-2E6, 4-3E9, 4-3E10, P3, P7* |
| 3/15--3/19 | Interaction: Events and Event Handling | Chapter 5 | Q1, Q2, Q3, Q11, 5-1E1 (see pp. 142--143 for flyForward and barrel), 5-1E4, 5-2E9, 5-2E15, P1, P3 |
| 3/22--3/26 | Interaction: Events and Event Handling | Chapter 5 | Q1, Q2, Q3, Q11, 5-1E1 (see pp. 142--143 for flyForward and barrel), 5-1E4, 5-2E9, 5-2E15, P1, P3 |
| 3/29--4/2 | Functions and If/Else (Conditionals) | Chapter 6 | Q1, Q2, Q3, Q4, Q5, Q6, Q7, 6-1E2, 6-2E6, 6-2E7, P2 For the project, P2, use the random number generator to produce an answer between 0 and 7 so that each time the game is played, the user does not know what the solution is. |
| 4/5--4/9 | Randomness | Chapter 6 | Q1, Q2, Q3, Q4, Q5, Q6, Q7, 6-1E2, 6-2E6, 6-2E7, P2 For the project, P2, use the random number generator to produce an answer between 0 and 7 so that each time the game is played, the user does not know what the solution is. |
| 4/12--4/16 | Repetition: Definite and Conditional Loops | Chapter 7 | Q1, Q2, Q3, Q4, Q5, Q6, 7-1E4, 7-2E8, P1 |
| 4/19--4/23 | Recursion | Chapter 8 |
Demos of projects on Thursday and Friday. Do the Countdown world as shown in class, using a loop. Then do the Countdown world using recursion. |
| 4/26--4/30 | Lists and List Processing | Chapter 9 | |
| 5/3--5/7 | Lists and List Processing | Chapter 9 | The suggested final project is a Rube Goldberg machine. However, if you have another final project that meets the requirements specified for the Rube Goldberg machine project, that is fine, too. I need a description of that project along with storyboards by end of class on Friday, December 11. Storyboard final project; storyboards due 12/11 The countdown recursion example Final project |
| 5/10--5/14 | Debugging and Text Output Variables and Revisiting Inheritance |
Chapter 10 | Storyboard final project; storyboards due 12/11 Final project |
| 5/17--5/21 | Introduction to Arrays | Chapter 10 | Final project |
| 5/24--5/28 | Final Project | Final Project | Final Project |
| 5/31--6/4 | Final Project | Final Project |
Presentation of Final Projects |
| 6/7--6/10 | Finals Week | TBD | End Semester |
Readings are due each Monday. Homeworks and projects are due AT THE BEGINNING OF CLASS on the following Monday unless it is a holiday. In that case they are due the first class period following the Monday.
Example: Chapter 1 of the textbook should be read by Friday, 1/29. Chapter 2 should be read by Monday, 2/1, so we can talk about it during class. The written/programming homework for Chapter 1 is due on Monday 2/1, Chapter 2 homework is due on Monday 2/8, etc.
Unexcused late homework, projects, quizzes, and tests will be given a score of zero. If you expect to have problems meeting a deadline, I need to know about it in advance. Excuses after the fact will be given zero tolerance, barring a medical excuse signed by parents. Note that I hate being this way, but the fall semester just ate me alive because I was lenient too often.